Following are some frequently asked questions for
the MDK Internet demo from Shiny Entertainment

This faq is dated February 11, 1997

Q. Will there be more demos of MDK?
A. We'll be putting another version of the demo on
the internet but it is a bug fix and mouse/joystick
enhancement version.  It will not have additional
levels to play.

Q. How do I get out of the practice room?
A. See the guy on top of the tower in the
distance?  Back away from the red wall a little
(behind the depression in the floor is good),
go into sniper mode, and blow him away
by shooting either their targets or their heads.
Kill the next two guys in the same way.  Now the
aliens are behind the glass...Can't hit them?
Shoot the skull and crossbones "deathcrate" on the
platform slightly below the middle tower top.
Now use the handgrenade that falls in front of you
to blow up the red wall.  See the mortar on the
pillar in front of you?  Jump off the top step and
use the parachue to pick this up.  Now change to
sniper mode and shoot one of your newfound mortars
through the black hole above the middle window...
There are arrows painted on the building pointing
to this.  When one goes through, wait and watch the
fireworks...

Q. What is dinput.dll and why do I need it to play MDK
in Windows 95?
A. dinput.dll is part of Microsoft's ever-changing
DirectX "standard".  You need to have DirectX version
3.0 or greater installed to play the Windows95 version
of MDK.  You can get this from Microsoft or most of the
usual shareware download sites.

Q. Why doesn't my performance test figure match
the default ratings?
A. Or, why doesn't it tell me what I want to hear?
The performance test basically does what the game
does, and measures the framerate (although the
number displayed is NOT framerate).  This depends
on many factors, NOT JUST YOUR PROCESSOR SPEED.
The test figures were done on machines with 32Mb of
RAM and 4MB Matrox Millenium graphics cards.
Factors which can possibly affect your performance
figures are:-
Video card transfer speed, bank switching, memory
speed, cache size, processor speed, processor type...

Q. But still, my performance figure is way off what
it should be...
A. We are planning a new version of the performance test
that starts with the question "What rating would you
like to get?" and then displays this rating on screen
with a bit of variance and some nice swirly graphics
that make it look like we're doing something impressive.
What do you want?  The performance test does what the
game does.  If it runs slow, the game will run slow.

Q. I have a Cyrix x86, why doesn't MDK detect my FPU?
A. The performance section of MDK does not currently
detect the Cyrix FPU, since the Cyrix chip does not
support the CPUID function.  However, the game will
still do all of the floating point stuff, since it
presumes that, no matter what the state of the FPU bit,
if a machine passes the 486 lockout, IT WILL HAVE AN
FPU.  Any bad performance on Cyrix machines is due to
the fact that Cyrix FPUs have abysmal performance
compared to the Intel FPUs.

Q. Why does MDK say I have a 486 and not let me play?
A. If your machine is locked out, it's not a 486 and
it gets over a P90 rating on the stand alone, performance
test, we'd like to hear from you.  When writing, please
give as much information about the PC as possible,
at the very least the chip manufacturer and model.
We are working on a solution at the moment which would
look at the performance of your machine if it fails the
lockout to let you play if your machine is fast enough.

Q. Why can't I do x,y and z at once using the keyboard?
A. This seems to be keyboard dependant and so would appear
to be a hardware problem.  The keyboard just won't return
that key combination. Quick fix solution: redefine the
problem keys.

Q. Why does the Windows 95 version hang when I use the Nuke?
A. This was a bug in the Windows95 version of MDK,
and has now been fixed.

Q. How come MDK doesn't support a mouse for movement and
how come my joystick doesn't work in turbo mode.
A. Mouse support has been added and the joystick code has
been revamped. Look for both of these fixes in the 2nd
version of the demo and in the final game.

Q. Does MDK use Direct3D?
A. No. There may be a Direct3D patch available after the
retail release of the game (see next question).

Q. Will there be a version for the xxxx 3D card?
A. There will be no 3D acceleration on initial release.
Although we have made no commitments in this area, expect 2 or
3 specific card versions and a Direct3D version (for all the
other cards) to be released a few weeks after general release.

Q. How about a multi-player version?
A. We don't have plans to do this yet.  It may happen but
our resources are limited.  Would you rather see a multi-player
version of MDK, or a completely new game that's even better
than MDK?

Q. What does MDK stand for?
A. It stands for whatever we say it stands for on any given
day. i.e., it doesn't really stand for anything...

Feel free to send comments, suggestions, bugs, to
	info@shiny.com
